A touch-native hacking roguelike. Route your relays, breach the stack gate by gate, siphon the payload — and scrub the line before the trace pins you.
You're an operator. Contracts come in cold over the Wire — a switch to tap, a vault to crack, thirty days of metadata somebody wants buried. Take the job. Take the money. Ask nothing.
The Exchange that pays you doesn't buy data to sell it. It buys to keep it. Every payload you pull, they file — including the ones about operators. About people like us.
Chain relays across the grid. The longer the route, the colder your origin runs.
Every gate takes its own tool. Crack them down the tree — perimeter first, then the ice beneath it.
Reach the core and draw the payload before anything in the stack wakes up.
Wipe every relay behind you. Leave one warm and the Pin lands on your name.
Each gate is a different lock. Bring the wrong instrument and you don't get a second pass — only a hotter trace.
Past the last ending, the floor keeps dropping. Endless stacks, colder ice, deeper takes — and prestige that resets the climb to make you sharper. A hundred ranks down, and still falling.
One shaft. No checkpoints. Ride it down as far as your nerve holds, banking the take at every seam — or reach for the bottom and risk surfacing with nothing at all.
Your standing climbs a ladder of aliases. Most operators never clear the middle. The ones who do find the ladder doesn't stop at the top.
NULLSET remembers. Contracts unfold a story told in dossiers, intercepts, and the voices on the far end of the Wire — and how it ends turns on the calls you make. Underneath it all runs a score with no master tape: every track is generated live, tightening as the Pin climbs. No two breaches sound the same.